MindGym turns the therapy older adults need most (cognitive training, stroke and neurological rehabilitation, physiotherapy and sports rehab) into gamified programmes on standalone VR headsets and tablets. Difficulty is graded like progressive overload in strength training: as a patient improves, each session adds just enough challenge to keep them growing.
What’s inside
- Cognitive training: memory retention and sustained-attention training with eye tracking, anchored to standardised in-app assessments so progress is measured, not guessed.
- Stroke & neurorehab: prescribed repetitions become gameplay, from upper-limb rehabilitation through fishing and darts, with motion tracking that records every movement for the care team.
- Physiotherapy & sports rehab: graded physical modules that carry a rehabilitation plan from the ward to the community centre to the living room.
- Activities of daily living: real-world tasks practised safely in immersive environments, so confidence and skills transfer back into daily life.
Where it runs
MindGym powers clinician-led group sessions in active-ageing centres and senior day-care (one facilitator, many participants) alongside ward programmes in hospitals and home-based therapy monitored remotely by the referring care team. With hospital partners, it also delivers remote therapy for people living with Parkinson’s disease and other motor-neurone conditions, so practice continues between clinic visits.
What the evidence shows
- 35% faster motor recovery than standard care, in a randomised controlled trial with National Healthcare Group partner hospitals, Singapore, 2024.
- 2–3× improvement in group sessions compared with one-on-one therapy (active control), in older adults with mild cognitive impairment.
- A feasibility randomised controlled trial with Changi General Hospital, published in the Annals Academy of Medicine Singapore.
Results from specific studies in specific populations. See the evidence library for full context.